Neam Mutat Pe -> WwW.4en3rgY.FOruMZ.Ro
Neam Mutat Pe -> WwW.4en3rgY.FOruMZ.Ro


Neam Mutat Pe -> WwW.4en3rgY.FOruMZ.Ro
 
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[CFG] Cfg de Cs: Kz

Vezi subiectul anterior Vezi subiectul urmator In jos
AutorMesaj
Administrator
Rank: Administrator
Mesajele Mele Mesajele Mele : 249
Data de inscriere Data de inscriere : 23/12/2012
Varsta Varsta : 20
Localizare : Moldova
MesajSubiect: [CFG] Cfg de Cs: Kz Dum Dec 23, 2012 5:54 am

Autor: Endevour
Tip( HNS , DR , CS , ZM ) : KZ
CFG-ul:

// Kz by Okapii //______________________________________________________________________________// Power -By Kz //_________________///

______________________________________/




// BINDS

bind "a" "+moveleft"

bind "b" "buy"

bind "d" "+moveright"

bind "e" "+use"

bind "g" "drop"

bind "h" "+commandmenu"

bind "k" "+voicerecord"

bind "m" "chooseteam"

bind "n" "nightvision"

bind "r" "+reload"

bind "s" "+back"

bind "f" "say /medic "

bind "TAB" "+showscores"

bind "CTRL" "+duck"

bind "SHIFT" "+sgstrafe"

bind "SPACE" "+jump"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "z" "cl_righthand 1"

bind "x" "cl_righthand 0"

bind "n" "say timeleft"

bind "mwheelup" "+duck"

bind "," "hud_draw 0"

bind "." "hud_draw 1"

bind "q" "lastinv"


// Binds for Say//_______________________________///


bind "F1" "say LAST."

bind "F2" "say HaHaHa"

bind "F3" "say No warm"

bind "c" "say /ljtop"

bind "v" "say /who"


// SLOTS //______________________________________///


bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"


// Gl Setting //_________________________________///


gl_affinemodels "0"

gl_alphamin "0.25"

gl_cull "1"

gl_d3dflip "1"

gl_dither "1"

gl_flipmatrix "0"

gl_keeptjunctions "1"

gl_lightholes "1"

gl_monolights "0"

gl_max_size "512"

gl_overbright "0"

gl_playermip "0"

gl_picmip "0"

gl_polyoffset "0.1"

gl_palette_tex "1"

gl_round_down "3"

gl_spriteblend "0"

gl_wireframe "0"

gl_zmax "4096"


// Cl Setting //________________________________///


cl_forwardspeed "400"

cl_sidespeed "400"

cl_backspeed "400"

cl_updaterate "300"

cl_bob "0"

cl_bobcycle "0"

cl_bobup "0"

cl_shadows "0"

cl_solid_players "1"

cl_lw "1"

cl_lc "1"

cl_dlmax "128"

cl_himodels "1.000000"

cl_idealpitchscale "0.8"

cl_movespeedkey 0.37

cl_timeout "305"

cl_cmdbackup "2"

cl_download_ingame "1"

cl_allowdownload "1"

cl_allowupload "1"

cl_cmdrate "300"

cl_minmodels "0"

cl_crosshair_size "small"

cl_crosshair_translucent "0"

cl_dynamiccrosshair "0"

cl_vsmoothing "0.05"

cl_corpsestay "600.000000"

cl_radartype "2"

cl_crosshair_color "255 255 255"


// Setting //__________________________________///


console "1.0"

loadas8bit "0"

snd_noextraupdate "1"


// FPS //______________________________________///


fps_max "301"

fps_modem "300"


con_color "20+128+255"

net_graph "3"

net_scale "5"

net_graphpos "1"

sv_voiceenable "1"

sv_aim "0.000000"

max_smokepuffs "0"

hpk_maxsize "0"

fastsprites "0"

viewsize "120.000000"

ati_subdiv "2"

ati_npatch "1.0"

precache "1"

r_bmodelhighfrac "5"

mp_decals "300.000000"

suitvolume "0.250000"

bgmvolume "1.000000"

MP3Volume "0.800000"

_snd_mixahead "0.1"

topcolor "30"

viewsize "120.000000"

model "gordon"

bottomcolor "6"


// Rate //_____________________________________///


rate "25000"


ex_interp .05

lookstrafe "0.000000"

lookspring "0.000000"

joystick "0.000000"

hud_takesshots "0"

fastsprites "0"

_cl_autowepswitch "1"

hud_capturemouse "0"

hud_draw "1"

hud_fastswitch "1"

hud_centerid "1"

net_graphwidth "140"

graphheight "75.0"


// Sound //___________________________________///


volume "0.11"

suitvolume "0"

hisound "1"

bgmvolume "1"

MP3Volume "0"

_snd_mixahead "0.1"

//VOICE

voice_modenable "1"

voice_scale "2"

voice_enable "1"

voice_forcemicrecord "1"

voice_loopback "1"

s_a3d "0"

s_eax "0" CPL FORBIDEN

s_rolloff "1.0"

s_doppler "0.0"

s_distance "60"

s_automin_distance "2.0"

s_automax_distance "30.0"

s_min_distance "8.0"

s_max_distance "60"

s_leafnum "0"

s_refgain ".4"

s_refdelay "4"

s_polykeep "1000000000"

s_polysize "10000000"

s_numpolys "200"

s_bloat "2.0"

s_verbwet "0.25"

cl_bobcycle "0.8"


// Mouse //___________________________________///


m_pitch "0.022"

m_yaw "0.022"

m_forward "1"

m_side "0.8"

m_filter "1"

zoom_sensitivity_ratio "1.2"

sensitivity "3.500000"

cl_crosshair_size "small"

cl_crosshair_translucent "1"

crosshair "0"

cl_crosshair_color "255 255 255"


// GSTRAFE //_______________________________///


Alias +sgstrafe "alias _special ggstrafe;ggstrafe"

alias -sgstrafe "alias _special"

alias ggstrafe "special;wait;+duck;wait;-duck"

bind "SHIFT" "+sgstrafe"


// DEVELOPER //_____________________________///


bind w "+forward;developer 1;fps_modem 250;fps_max 250"

bind a "+moveleft;developer 1;fps_modem 250;fps_max 250"

bind d "+moveright;developer 1;fps_modem 250;fps_max 250"

bind s "+back;developer 1;fps_modem 250;fps_max 250"

//bind space "+o7n.bhop;wait;developer 1;fps_max 200;fps_modem 200"

//bind ctrl "+duck;wait;developer 1;fps_max 200;fps_modem 200"

//bind mwheelup "+duck;wait;developer 1;fps_max 200;fps_modem 200"

//bind mwheeldown "+duck;wait;developer 1;fps_max 200;fps_modem 200"

developer 1


// BUNNY-HOP //_____________________________///


bind "space" "+3"

bind "mwheelup" "+duck"

bind "mwheeldown" "+jump"

alias +3 "alias _special 4;4"

alias -3 "alias _special;-jump"

alias 4 "5;wait;special"

alias 5 "7"

alias 7 "+jump;alias 5 8"

alias 8 "-jump;alias 5 7"


// SETINFO //_______________________________///


echo Setinfo activated

setinfo _hns cigarette


// Strafe Scripts //________________________///


alias cl "cl_sidespeed 651;cl_yawspeed -2140"

alias ck "cl_yawspeed 1050"

alias -m "-moveright"

alias +m "+moveright"

alias -ml "-moveleft"

alias +ml "+moveleft"

alias w "wait"

alias +r "+right"

alias -r "-right"

alias +l "+left"

alias -l "-left"

alias +d "+duck"

alias -d "+duck"

alias +j "+jump"

alias -j "-jump"

alias r23s2 "developer 1; fps_max 250; +r; +m; cl; w; +jump; ck; w; -jump; -r; -m"

alias l23s2 "developer 1; fps_max 250; +l; +ml; cl; w; +jump; ck; w; -jump; -l; -ml"


alias +swn2.str "alias _special @jump1.str; @jump1.str"

alias -swn2.str "alias _special"

alias @jump1.str "special xx; l23s2; r23s2"

bind mouse3 "+swn2.str"



// Automatical Strafe //____________________///


alias -mr "-moveright"

alias +mr "+moveright"

alias -m "-moveright"

alias +m "+moveright"

alias -ml "-moveleft"

alias +ml "+moveleft"

alias w "wait"

alias +r "+right"

alias -r "-right"

alias +l "+left"

alias -l "-left"

alias +d "+duck"

alias GSkuB..YAW "cl_sidespeed 570; cl_yawspeed -1319"

alias GSkuB.YAW "cl_yawspeed 412"

alias GSkuBr23s2 "developer 2; fps_max 601; r_drawviewmodel 0; +r; +m; GSkuB..YAW; w; +duck; GSkuB.YAW; w; -duck; -r; -m"

alias GSkuBl23s2 "developer 2; fps_max 601; r_drawviewmodel 0; +l; +ml; GSkuB..YAW; w; +duck; GSkuB.YAW; w ;-duck; -l; -ml"

alias +GSkuBswn2.str "alias _special @GSkuBjump.str; @GSkuBjump.str"

alias -GSkuBswn2.str "alias _special"

alias @GSkuBjump.str "special xx; GSkuBl23s2; GSkuBr23s2"

bind x "+GSkuBswn2.str"


// Kz //__________________________________________________________________________________________________________________________////

______________________________________/

echo ""

echo ""

echo ""

echo ""

echo ""

echo ""

echo ""

echo ""

echo ""

echo ""

echo ""

echo ""

echo ""

echo "[*] Okapii #Sound # Kz #"

echo ""

echo ""

echo "[*] Ai doar o Sansa Profita de Ea."

echo "[*] Intotdeauna lupta si vei Castiga.."

echo "[*] ID: rullz.jumper@yahoo.com"

echo "[*] *SteelSeries*.......CounteR StriKe 1.6 Kz"

echo ""

echo "[*] Good Luck & Have Fun.."

echo ""

echo "[*] Game Loading..."

echo " [*] Kz Activated..."

echo ""

echo "[*]...Loading"



// CFG FOR KZ //__________________________________________________________________________________________________________________////

_______________// Okapii #Sound //____/


Neam Mutat Pe -> WwW.4en3rgY.FOruMZ.Ro
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[CFG] Cfg de Cs: Kz

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